Hulteen, R., Johnson, M., Ridgers, N. D, Mellecker, R. & Barnett, LM. (2015). Children's movement skills when playing active video games. Perceptual and Motor Skills,121(3), 767-790. United States: Ammons Scientific Ltd. Retrieved from https://doi.org/10.2466/25.10.PMS.121c24x5
Active video games (AVGs) may be useful for movement skill practice. This study examined children's skill execution while playing Xbox Kinect™ and during movement skill assessment. Nineteen children (10 boys, 9 girls; M age = 7.9yr., SD = 1.4) had their skills assessed before AVG play and then were observed once a week for 6 wk. while playing AVGs for 50min. While AVG play showed evidence of correct skill performance (at least 30–50% of the time when playing table tennis, tennis, and baseball), nearly all skills were more correctly performed during skill assessment (generally more than 50% of the time). This study may help researchers to better understand the role AVGs could play in enhancing real life movement skills.
Institute for Positive Psychology and Education
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